Information and Communication Technologies (ICT) have played a prominent and sustained role in educational innovation. In recent decades its impact is reflected, mainly in the evolution of educational modalities, tools, and platforms.
In less than 20 years, we have gone from a face-to-face education developed mainly in the classroom to multiple training options in digital spaces. Thus, the needs in the field of training and employment have also changed. Therefore, it is only necessary to see the growth in the demand for teleworking and the new job profiles that derive from the digital economy.
ICTs are allies of educational innovation.
Through educational innovation, strategies, approaches, and new tools are developed to respond to changing requests. For example, suppose face-to-face training has limitations. In that case, technological tools serve as a platform to reduce learning differences and reinforce participation.
The combination of technology and educational innovation to respond to new ways of relating to each other is observed in mobile learning. In this way, technologies enable educational innovation. Consequently, they make possible a wider range of training options. Also, they allow a greater number of people to access them, even in complicated conditions like the one we currently find ourselves in.
Next, we will learn how trending technological tools serve as a lever to advance in training.
Educational innovation based on technological trends 2020-2030
The year 2020 was baptized by the United Nations as the “year of the technological leap.” The progress that the appearance of the COVID-19 pandemic has accelerated. The need to incorporate immediate adaptations, such as teleworking and online education, became latent overnight.
Thus, applying educational innovation has become a necessity to respond to the increased demand for educational services on digital platforms. Fortunately, a group of technologies is expected to reach a degree of maturity that allows them to be integrated into day-to-day activities.
Artificial intelligence (AI)The incorporation of its applications in virtual learning platforms is increasing. In this way, algorithms and AI-based models make it possible to improve educational services.
Intelligent agents and chatbots serve participants in the educational process with service 24 hours a day.
In addition, feedback and support to users no longer depend on a person or schedule limitations, but smart assistants support for both academic and administrative processes.
Hyper-automation of processes
Artificial intelligence techniques, such as machine learning, are included in algorithms with the ability to learn. This allows intelligent agents to perform activities traditionally performed by humans.
These are not simple repetitive tasks but more complex processes. They involve data analysis, monitoring, and decision-making in real-time.
The hyper-automation of processes applied to educational innovation allows learning environments to be adaptive. Thus, they analyze users’ activities and their behavior, learning from them and adapting their behavior.
Although computer security aspects have been studied for several decades, improvements are always required. For example, with the advancement of technologies, risks also evolve.
Cybersecurity in educational innovation is aimed at increasing data protection and privacy. Also, to the prevention of cyberattacks, to avoid identity theft and illegal intrusion in learning environments.
The combination of the use of virtual reality augmented reality, and mixed reality makes multisensory interaction possible. In addition, it is incorporating as an educational innovation the use of holograms and avatars that create a different experience in interaction.
Access to information through augmented reality enriches the educational experience. Thus, complementary data is provided immediately, and access is given to more sources of information.
Educational innovation through this technology can be seen in improving services, increasing, for example, speed. It is also known as edge computing or proximity computing that stores and processes data near the devices that generate it.
This approach to data management enables offloading to educational servers in the cloud. Another advantage is responding in less time to user requests, reducing latency.
It is a new mobile communications system characterized by high-speed and low-latency networks, together with greater bandwidth and the increase in the number of connected devices, which support the advancement of the Internet of Things (IoT, acronym for English).
Educational innovation can take advantage of the combination of the IoT and 5G networks. In this way, learning environments are obtained with greater benefits in user capacity, speed of access to resources (upload and download), and connectivity.
The use of playful strategies has been historical in education, especially during the first levels of teaching. The educational innovation, in this case, is to make the game a motivating factor. Thus, Gamification is applicable both in adult training and to obtain better performance at work.
The mass use of digital devices allows combining Gamification with training modalities such as e-learning and m-learning. In addition, playfulness is incorporated into the training process through challenges, games, and online competitions, increasing interaction and interest.
As can be seen, information and communication technologies have been a great ally in improving both access and educational methods worldwide. In conclusion, educational innovation allows institutions and training processes to maintain their evolution.